Modern children do not know what lapta, gorillas and towns they are. Our favorite playground games prefer apps and gadgets.
Teach your children to play mobile playground games: let your childhood be happier and more interesting!
– How many rubies do you have?
– Wow! Pokage, what is your mill?
I heard this dialogue the other day with the neighbors’ kids. They sat on a bench and peeked into their phones.
Looking around, I did not see the children playing “Doggie” or drawing a field for “Hush and you go”, you will continue. “Today’s children, unfortunately, prefer to play the keyboard and sit on” VKontakte “.
The playground games, in which we played for days (until they “hit” us), are gradually becoming a thing of the past. But most of them not only develop dexterity, endurance and strength, but they also teach such important things as cohesion and mutual assistance.
I suggest you remember our favorite playground games and attach to your children.
A simple game: you can play anywhere and at any time. Especially fascinating towards the night when it gets dark.
First, choose the driver. For this, in childhood we knew a trillion accounts.
Then the driver turns to the wall (tree, pillar …) and counts up to 20 (50, 100 …). The players hide.
The task of the players: hide so that the driver does not find. The task of leading: finding everything hidden.
When the driver finds one of the players, he needs to rush to the wall (tree, pillar …) to “catch” him. If the player recurs first, then with the words “Hit me I” is removed from the game.
To whom the leader caught the first, he becomes the leader in the next horse (“The first chicken squints”).
- “Ax and ax, sit like a thief and do not look at the yard” – they shouted “trapped” to the comrades when they approach the “danger” (sit down and do not leave).
- “Sierra-sierra, fly like an arrow” – they shouted to suggest that they were driving away from the wall and that you could leave the shelter.
Number of players: the more the better.
Salki: they are catching up, they are also patches, they are mistakes, they are also Kvach. According to Wikipedia, this game has about 40 (!) Names (almost all regions of the former Soviet Union have their own name).
At the same time, the game is simple. The essence of the common saloks is to reach (“salit”) the players (if you drive), who run in different directions.
Counting (where without her?) You choose to lead. The players become a circle and before the order “I am Salka!” They flee, who where. (The site was often stipulated: “Do not run outside the fence”, “Do not run beyond the swing”).
The task of leading: catch up with one of the players and touch it with your hand. Whom they play, he himself becomes a “sack”, and the driver becomes a common player.
There is a variation of the usual saloks, when the leader, after having overcome a player, does not become the player himself, but continues to reach the other players along with the first “greasy”. Then they catch the second, the third, etc. together until they catch everyone.
Number of players: From 3 and more.
- Salki with a “house” is the same, only one area is selected (sandbox, a circle on the asphalt, etc.), where players can run and rest, can not “salit” there, but can also sit on the ” home “for a long time.
- “Above the legs”: to avoid the “salty”, you must jump on something and lift your legs (“Above the legs of the floor” / “Salki-legs on the weight”), however, according to the rules, you can not lift your legs for a long time.
- “Tea, tea, help me!”: In this version of saloks, “greasy” can stop, shout this magic phrase and friends will come running to their rescue, but taking control, and there is a possibility that a second and third to a “victim”.
- Sifa: in this version of “salat” not with a hand, but with a “sifa” (a rag, a twisted rope and any “stinky” that you find in the yard) who you hit, becomes a sifa, that is to say , a driver.
This favorite game of many also has many names: “Zar”, “Pop”, “Klek”, “Sticks”, “Banks” and others. The rules seem complicated, but only at first sight.
Each yard had its own variation of the game. But, in general, its essence is reduced to the following.
- Sticks (bits, pieces of reinforcement, but the most chic is a broken hockey stick)
- can (plastic bottle, wooden shoe, etc.)
- Chalk (to trace the floor).
First you need to prepare a platform for the game (approximately 10 by 6 meters). Parallel to the short side of the site, lines are drawn every meter and a half: 1 line – pawn (soldier) 2 line – queen 3 line – kings 4 line – aces, etc.
From the beginning of the site to the last line, the area of titles from the last line to the end of the site, the zone of the baker (king, priest, etc.).
At a distance of 5 meters from the last line, a circle is drawn in which a ryukha is placed (sometimes in a brick).
First choose “Baker” and establish the order to beat ryukha. To do this, the players put one end of the club in the tip of the foot, and the other rests in the palm, and then push the club in the distance with their foot.
Whose stick flew further, first knocks down the ryuha whose closest is the “Baker”.
“Baker” takes a position “behind the bank”, the players, in the first line. Next, the players bat in turn trying to knock out ryuhu. After this, the “assault” begins: the players run after their bats and return to the “classification zone”. “Baker” at this moment runs for Ryukha, puts him in his place and protects him.
But his main task is not to “steal” the suit from his territory. Also, try to touch the players with your bat and then shoot down the ryuhu himself.
The one that the “Baker” has played becomes the “Baker” on the next horse, and the old “Baker” becomes the player.
For each ryuhu shot down the player increased in rank. In other words, he advanced along the field and approached the ryukh.
In addition, each “title” has its own characteristics and privileges. For example, an ace is invulnerable and can not drive.
Number of players: not limited
Many people think that the “classics” have emerged in the USSR. In fact, this is a very old game. Already in the Middle Ages, children (originally a children’s game) were jumping in numbered squares.
In Russia, the “classics” played with power and already at the end of the 19th century.
A rectangular field with 10 squares and a semicircle (“boiler”, “water”, “fire”) is drawn with chalk on asphalt. There are several options to jump and mark the site.
But, as a general rule, the players in turn throw the cue ball (pebble, candy box, etc.) into the first box. Then, the first player jumps from one square to another and pushes the cue ball behind him.
- No. 1 – one leg
- No. 2 – one leg
- №3 and 4 – left to 3, right to 4
- No. 5 – with two legs (you can rest)
- № 6 and 7 – left to 6, right to 7
- No. 8 – one leg
- №9 and 10 – left at 9, right at 10.
Then turn 180% and return in the same way. Have you hit hell or hit the cue ball? He got up on both legs?
The movement proceeds to another.
Number of players: not limited
When playing this game, it was painful to get the ball, but the emotion soared. Also, you do not need anything more than the ball.
“Bouncers” are chosen (usually 2 people per side). They are facing each other at a distance of about 10-15 meters. “Knockout” is standing in the center of the site.
“Knock out” can catch “traps” (“potatoes”, “candles”). To do this, catch the ball on the fly and in any case do not let go.
If the ball has touched the ground, the player is considered “knocked out”. A “trap” gives you an additional “life” that you can save for yourself or share with a friend.
When only one player remains on the “eliminated” team, he must dodge the ball as many times as possible. If successful, the team returns to the field.
Play of cult playground. It is difficult to find a child from the 1980-1990 decade, who would not jump in the rubber band.
The owner of a new elastic rubber band (this was a deficit) in the yard was considered an “important” and enjoyed a particular popularity.
Simple and complex at the same time. On the one hand, you do not need anything, except 3-4 meters of rubber. On the other hand, the levels and exercises can be confused (in childhood they all knew by heart).
Two players stretch the chewing gum with each other, and the third jumps.
- rezinochka on the level of ankles that hold (lightly!)
- Rubber at the knees (almost all covered)
- rezinochka on the level of the thighs (somehow managed!)
- rezinochka in the waist (almost nobody was successful)
- Rezinochka at the level of a breast and a rezinochka at the level of a neck (beyond the limits of fiction).
In each level, you must perform a certain set of exercises: runners, steps, arch, envelope, boat, etc.
Number of players: 3-4 people (the four usually play in pairs).
The game is also considered feminine. The boys rarely jumped, but they loved looking at the girls. ��
This is a fun game that combines the adventurer of the saloks and the emotion of hiding. It is believed that the game originated in the sixteenth century, when the Cossacks defended the civilian population of roving bandits.
The rules of the game vary by region and are often greatly simplified. Invariably one thing: the players are divided into two teams (“Cossacks” and “thieves”).
The “Atamans” are selected immediately and the “battlefield” is determined (they do not play outside). Cossacks choose headquarters, and thieves invent passwords (one is correct, the others are false).
The task of the thieves: capture the headquarters of the Cossacks. The task of the Cossacks: catch all the thieves and “get” the correct password.
At the signal, the thieves disperse and hide, leaving arrows on the asphalt, so that the Cossacks have clues as to where to find them. The Cossacks at this time equip the “dungeon” and think how they will “torture” the prisoners (tickling, fear with insects, “sting” with stinging nettle, etc.). After some time, the Cossacks are sent to look for the thieves.
If they succeed, they put the thief in a “dungeon”, from where he has no right to escape. The thieves, in turn, try to approach the “headquarters” and capture it.
Number of players: From 6 people.
No summer could have been done without the ball. One of the favorite ball games of Soviet children is hot potato.
Its essence is the following.
The players are in a circle and throw “hot potatoes” (ball). If someone doubted and did not hit the ball in time, he sits in the “pot” (center of the circle). Sitting in the “pot” you can try to catch the ball flying overhead, but you can not get up from your hips.
If the player in the “cauldron” managed to catch the ball, he releases himself and other prisoners, and the player who threw the ball without success takes his place.
In addition, players who throw a “hot potato” can specifically free someone from the “pot”. For this, he, beating the ball, must introduce them to the player sitting in the center of the circle.
Number of players: Not less than 3
Older children, as a rule, played this game because it is quite traumatic, somewhat uncultivated, but tremendously funny.
The players are divided into two teams: elephants and riders. The elephants become a chain, they fold in half and poke the head of the armpit in front.
Running runners take turns trying to saddle the “elephant”.
The task of the elephants: resist the weight of the riders. The task of the riders: jump as close as possible to the “elephant head”.
If one of the riders could not resist the “elephant” and fell, and also, if all the riders were seated and the “elephant” took them to the finish line, then the elephants won. If the “elephant” collapsed, the riders won.
Number of players: 3-5 people in each team.
This is one of the variants of ball and wall games, where you need fun, the wall, the ball and the jump. Most of the girls were the ones playing, although the children, running in the war, were not reluctant to jump near the wall.
A line is drawn on the wall (the higher, more interesting), you can not throw a ball under it. The players line up, one after the other.
The first player throws the ball, hits the wall, bounces, hits the ground, and at that moment the player must jump on it. The ball is picked up by the next player, repeating the same, and so on in a circle.
The one who does not jump the ball receives a “letter” as punishment (l – I – y – y – sh – k – a). Do you have all these letters?
You are a frog!
Number of players: not limited
What games did you play in the playground?